I'm working on implementing the "Adjustment Phase" that occurs at the end of a turn (6.8.3 Adjust/Remove Suppressions Step).
I'm looking at the "Suppression Recovery" table on "Game Card B" to determine the suppression recovery modifier total. This table has a modifier listed as "Defensive Fire: +20".
I don't know what "Defensive Fire" is and when this modifier is applied.
The only reference to "Defensive Fire" that I can find in the manual is under:
126.96.36.199 Pre-Registered Points (page 34): In certain situations, especially with defensive artilleryfire, offmap artillery batteries are able to zero-in on certain points on a battlefield. These unique hexes on the mapboard are called PreRegistered Points. There is a higher probability that artillery fire will respond when called to a Pre-Registered Point. The scenarios indicate if Pre-Registered Fire is available and to what extent.
Can anyone point me to the rulebook page that tells me when to apply this "Defensive Fire" modifier when attempting to recover from "Suppression: Off" counters?
The Command Control rules limit the number of unique commands each company may utilize per turn potentially forcing some of the units to mark N/C commands (see 6.2.1). Typically, a unit may not perform any actions when marked with an N/C command.
When employing this option, units with N/C commands may defend themselves, but only when fired upon with Direct AP or GP Fire. If fired upon, the unit may return fire, as if Overwatching, against a single firing unit if it can spot the unit and it is within its Field-of-Fire. If also employing Optional Rule 7.8 Turrets, see section 7.8.4.
It must apply a –2 AP Hit Modifier or a –10 GP Fire Modifier in addition to any other applicable modifiers including the applicable Overwatch modifier.
If later attempting to recover from a Suppression or Morale Break after utilizing Defensive Fire, apply the Command other than N/C +20/–20 modifier.