220.127.116.11 AP Number of Hits An added bonus of Q, R or F Rates-of-Fire is that additional hits may spread to other target vehicles. To spread additional hits to other targets, all the additional targets must be within the firing unit’s Command Range of the original target vehicle. This Command Range check is based on the firing unit’s Unit Grade (not its Formation Grade, as is the case with sharing commands) and is measured from the original target to any other potential targets. The additional targets must still be legal targets and fall within the same AP Range Factor (or closer) as the original target. The additional hits are spread before determining damage from the hits.
If I determine that the number of hits is 3 from the "Number of Hits" table, I can spread the hits against the firing unit's target, as well as 2 other legal targets if I want to.
Let's say the original target is in "clear" terrain. But what if one of these "other" targets is in the woods, there is brew-up smoke in line-of-sight, or the target has a different size etc? Do I still get to hit this other target and check for penetration and damage without rolling for AP Hit with modifiers?
According to the rules, as long as the other targets are spotted before firing, within command range, and within the same AP range (or less) of the original target, you can spread hits, even if the other targets are in different cover hexes and with different orders.
The German PzKpfw IIIM 101, Seasoned Grade, fires with an AP round at the Soviet T-70 M42 113. The PzKpfw IIIM has a ROF of Q. The T-70 113 is at 6 hexes, which is Medium Range.
T-70 113 has a Fire order and is in a Clear hex. The modifiers are:
The net modifier is -1. The AP Hit number is 45. The German player rolls dice. The AP Hit roll is 11. Checking the AP number of hits, in column Hit # we check the 40-49 row (because the hit number was 45). For Q ROF this gives us 2 hits. We can spread fire.
We could spread fire to the T-70 M42 111, which is spotted by the PzKpfw IIIM 101, but not to the T-70 M42 112, as this vehicle is not spotted by the German PzKpfw IIIM. So, if we choose to spread fire to the T-70 M42 111 we automatically hit it, no need to check cover or orders.
What would have happened if we had fired at the T-70 M42 111 originally? Let's see it:
T-70 111 has a Move order and is in a Medium Woods hex. The modifiers are:
-1 Size. -2 Target Moving. -3 Medium Cover.
The net modifier is -6. The AP Hit number is 20.
Remember that we originally rolled an 11 when firing at the T-70 M42 113, so we could say that, generally speaking, different orders and cover states are factored in in the AP Number of Hits table when spreading fire.
That's a great response. Very clear. I'm not sure if I'm on board with the rule or not, as it seems like all defensive advantage becomes irrelevant. I understand your AP Hit roll needs to be low to get multiple hits, but all that effort to get cover by multiple units is lost on one good roll by the opponent. I'm trying to understand the rational for it as it applies to the battlefield.
I'm converting the GMT board game PANZER to a computer game with an AI opponent. View my project on...