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Post by groggyfroggy on Oct 14, 2015 13:07:14 GMT 1
Designing my own scenarios I came across an "odd" thing - I couldn't find the cost of attaching flamethrowers to a unit.
So I checked the different scenarios (mostly in Exp 2, iirc), and found out backwards that the cost was 25 pts.
Later I found that the cost for attaching flamethorowers is 20 pts, according to the complete list of units, year of availability and points.
However, this makes me remember one thing: in MBT/IDF flamethrowers had to be attached to engineer leg units. That makes the calculation from the scenario units to 20 pts. However, in this procedure, I also noticed a few typos in the scenarios points. Not a big deal.
BUT, I thought that attached stuff was not included in the multiplicative effect of morale and or grade. E.g. a german engineer squad would be 27 base points, times 1.25 times 1.5 elite times 1 seasoned + 20 = 70.6 pts, or alternatively, 88 pts. Engineers are expensive...
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Post by Gustav6 on Oct 14, 2015 22:22:16 GMT 1
The cost of a flamethrower is 20 points. It is stated in the Unit Summary Card, at the end of the playbook.
Flamethrowers can be attached to any leg unit type (not necessarily engineer) and to any leg unit size (squad, half-squad or section). Check 5.1.3 and 5.1.3.5.
Flamethrower effects:
-Flamethrowers provide a +20 DRM in Close Assault (see 6.6.1.1.2) or Hand-to-Hand combat (see 6.6.1.2.2). -If the Close Assault is effective and the final modified result does not end in 0 or 5 (see 6.5.4.4.2), then the target vehicle automatically Brews up (see 6.6.1.1.3). -Flamethrowers automatically start a fire if the target was in a building or rubble hex (see 7.35.1).
Following your example:
You have a German Rifle Squad (27 base points) with an attached flamethrower (20 points), for a total of 47 points. This Squad is an Engineer Squad, Elite Grade and has Superb Morale. The total cost of this Squad is: 47 base points x1,25 (Engineer) x1,5 (Elite Grade) x1,4 (Superb Morale) = 123 points. A really expensive unit!
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