I hope you are all rolling nicely, wherever you are !. Playing MBT yesterday I noticed something weird about gullies/HD. I'll try to explain it as clearly as possible:
- On one side, I understand that a Gully is a type of terrain with height=-1, with special spotting rules that say: When surrounded with "normal" (height=0), a unit inside gully can only spot adjacent hexes, except in the line that runs exactly along the gully itself. OK, so far so good....but....
- You can also search for Hull Down while you are in a Gully hex..in fact...it is the best place to look for HD (50% chance baseline)....so...
What really happen when you are HD in a Gully hex??
1.- are you in HD at height=-1, very happy and protected but otherwise unable to spot (and therefore fire at) anything but your immediate surroundings (again, except for the "gully line") ??
2.- ...or...are you, somehow, now at height=0, in HD but now able to spot outside of the gully??
If you strictly adhere to the rules (and unless I am missing something) "1" seems to be right..but if so, what's the point ??...what is the benefit of having such a nice place to look for HD, if when finding it you will be unable to do much with it?
On the other hand, although not explicitly supported by any rule that I know, "2" still does have physical sense, kind of: "OK, I was inside a gully, but finding this HD position allowed me to put my turret out of it"
This is a good question. According to the answers Jim has always given, saying that anything not specifically stated in the rules does not apply, I would say that 1 is correct. This is a question Jim should answer.