Inkscape, from what I remember, is probably the best free vector based (like Illustrator) software so definitely recommended if going that route. GIMP and Paint.net are good free raster based (like Photoshop) software.
Post by petemaidhof on Jul 19, 2016 14:53:53 GMT 1
I believe that I read either here, BGG or CSW that GMT Panzer and MBT maps have 7/8" hexes and 7/8" vehicle counters. Tried measuring all sides and across the hex of a Panzer map and the closest I came was 1". What is the standard way to measure the size of a war game hex?
There is no real standard way, however the Panzer/MBT hexes are 1 inch across, through the center dot, from flat edge to flat edge. I can upload files for hex grids, any size (10x27.75, 22x34, etc..) just need to know what format works best. They are in Illustrator file type .ai, with three groups each for Hex, Dots, Numbers. If I save as a .pdf they might loose the ability to edit each group.
ok...uploaded MBT-HEX-GRID.pdf, let me know if it works
By the way, that 100m per 1 inch hex makes it so easy to figure out real world map distances. The 10 hexes top to bottom equals a 1000 meter grid square on military maps. (figuring out distances across the hex grid grain is too much math effort for me....)
First, make a copy of that file and keep it as a master hex grid file, never save over it and if you make changes save those as a different file name.
That file should already be transparent, there should be no white areas only gray/black lines, dots and number text. At least that's how it opens in Illustrator.
Usually when I work the hex grid layer is near the top of the layer stack. If you look at Panzer/MBT maps the hex grid is on top of everything. Basically only things above the hex grid layer in my workflow are administrative stuff (contour lines, place markers, etc..) that are not saved in the final product.